/*
 * Copyright (C) 2021 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#include "audio_sound_manager.h"

using namespace std;

namespace OHOS {
namespace AudioStandard {
unique_ptr<IAudioSoundManager> IAudioSoundManager::CreateAudioSoundManager()
{
    MEDIA_INFO_LOG("IAudioSoundManager::%{public}s", __func__);
    return make_unique<AudioSoundManager>();
}

AudioSoundManager::AudioSoundManager() : uri_("test.wav")
{}

int AudioSoundManager::SetSystemRingtoneUri(const std::shared_ptr<AppExecFwk::Context> &ctx, const std::string &uri,
    RingtoneType type)
{
    MEDIA_INFO_LOG("AudioStandard::%{public}s", __func__);
    uri_ = uri;
    return SUCCESS;
}

std::string AudioSoundManager::GetSystemRingtoneUri(const std::shared_ptr<AppExecFwk::Context> &ctx, RingtoneType type)
{
    MEDIA_INFO_LOG("AudioStandard::%{public}s", __func__);
    return uri_;
}
} // namespace AudioStandard
} // namespace OHOS
